Death Stranding - Death Stranding: The Official Novelization – Volume 1

Death Stranding - Death Stranding: The Official Novelization – Volume 1

  • Downloads:4484
  • Type:Epub+TxT+PDF+Mobi
  • Create Date:2021-04-07 12:51:22
  • Update Date:2025-09-07
  • Status:finish
  • Author:Hitori Nojima
  • ISBN:178909576X
  • Environment:PC/Android/iPhone/iPad/Kindle

Summary

The first volume of the official novelization of Death Stranding, the new franchise from legendary game-creator Hideo Kojima。

Mysterious explosions have rocked the planet, setting off a series of supernatural phenomena known as the Death Stranding。 Spectral creatures that devour the living have pushed humanity to the brink of extinction, causing countries to fall and survivors to scatter and live in pockets of isolation。 Sam Porter Bridges, the legendary porter with the ability to return from the world of the dead, has been entrusted with a critical mission by the President of the United Cities of America。 He must journey across this ravaged landscape crawling with otherworldly threats to reconnect cities and people and rebuild America one step at a time。

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Reviews

Christa

Reading this novelization alongside playing through the game is a great experience, because I get a little bit of everything! :)I really liked the small bits of added detail to the story that the novel includes - it isn’t necessarily *needed* however adds a bit more emotion to certain events and gives a little more background to the characters we are familiar with (if you have played the game)。

Horace Derwent

A SILENT FAULTY FEELINGASYLUM FALLS

Micah Taylor

This book is particularly hard to evaluate。 The game is a masterpiece of art, entertainment, and story-telling。 In the moments this book gives supplemental narrative to the game (fleshing out minor character’s backgrounds) it flourishes。 At the times it more heavily intersects the game’s story, it reads more like a summary of the action, not particularly engaging or easy to read。 I have a feeling if you haven’t played the game, the book will not be a good stand-alone read。 But might be worth it This book is particularly hard to evaluate。 The game is a masterpiece of art, entertainment, and story-telling。 In the moments this book gives supplemental narrative to the game (fleshing out minor character’s backgrounds) it flourishes。 At the times it more heavily intersects the game’s story, it reads more like a summary of the action, not particularly engaging or easy to read。 I have a feeling if you haven’t played the game, the book will not be a good stand-alone read。 But might be worth it if you are a fan of the game and want more。 。。。more

Cameron

This simultaneously takes the weakest parts of Hideo Kojima's writing and ignores the best parts。 As someone who completed and absolutely loved the game, I can't imagine anyone enjoying or even understanding this unless they've played the game。While playing Death Stranding the game, I kept imagining what it would be like to have these mechanics in a Lord of the Rings game。 While the LOTR movies focus mainly on the plot and action (a smart move for a film adaptation), The Lord of the Rings book i This simultaneously takes the weakest parts of Hideo Kojima's writing and ignores the best parts。 As someone who completed and absolutely loved the game, I can't imagine anyone enjoying or even understanding this unless they've played the game。While playing Death Stranding the game, I kept imagining what it would be like to have these mechanics in a Lord of the Rings game。 While the LOTR movies focus mainly on the plot and action (a smart move for a film adaptation), The Lord of the Rings book is mainly about adventure in the classic sense。 Traveling great distances and meeting strange new places and people。 Tolkein describes nearly every path the Fellowship walks down, every tree they pass, every person they meet in great detail。 A true videogame adaptation of that material would be primarily about walking, exactly the way Death Stranding as a game plays。Thus a book of Death Stranding, like the book of Lord of the Rings, should be primarily about the walking, the journey, the traveling。 It is the primary mechanic of the games: loading up on goods, plotting your course, balancing your load, navigating tricky terrain, changing your route to avoid dangers, trying not to stumble or fall, and methodically making your way to the destination。 By having to walk every step of Sam's journey, we better understand his hardship, his bond with BB, and the trauma of the world。 But the novel mostly eschews that in favor of exposition and plot, two of Kojima's obvious weak points as a writer。 Any traveling in the novel is mostly done in quick paragraphs that give passing mention to the long treks Sam takes and maybe a quick description of the terrain。 Then we're jumped forward to Sam arriving at his destination so we can have the characters awkwardly explain how all of the confusing mechanics of this world operate and directly spell out the themes。 We lose out on the more subtle and nuanced ways the game allows the player to feel and understand this world, its loss and melancholy。 We lose the moments that make BB feel so important and personal to Sam。 We lose the feeling of just how arduous it is for Sam to walk from one of the continent to the other because we're constantly skipping forward。What could be an epic story that properly makes you feel the difficulty and triumph in Sam's long journey is instead mostly just a collection of cutscene summaries。 Because it is constrained to mostly dialogue scenes of characters explaining what has happened or needs to happen, the prose itself is mostly mediocre, rarely giving enough description or mood building in individual scenes, but going to great lengths to explain and explain again how the Beach, the Seam, BBs, BTs, and all the odd sci-fi elements of the world work。 Characters like Heartman and Mama, don't get hardly enough space on the page to make an impact or leave a memory on the reader。 Either they're inserted randomly into a block of exposition or just pop up into the story out of nowhere to serve little purpose before they're gone again。Cliff Unger, arguably the second most important character in the game, is sidelined the worst though。 In the game, we see scenes of Cliff constantly。 Nearly every time you sent out on a new job, we get a flashback of Cliff talking to the BB about something interesting or emotional that adds dimension to him。 Sometimes he's drunk and sad, sometimes he's dressed up as Santa and bringing presents to BB, sometimes he's just reassuring BB that everything will be okay。 He's such a constant presence that by the time Sam and Cliff meet in the warzone, the player understands what Cliff wants and feels the moral ambiguity in fending him off。 In the book however, he's only mentioned in passing a few times, without any concrete details or scenes, before he shows up in the battle scene for a few mere pages。 He leaves no impression at all。While Death Stranding the game is about the long journey to a destination, Death Stranding the novel skips the journey in order to get right to the unsatisfying destination。 。。。more

George

A fantastic adaptation of a fantastic story。 We get to explore Sam’s emotions and understand his motivations a bit better。 The added context makes the entire thing feel richer to me。 Also nice to get to know some of the wider characters of the universe and understand the changes caused by the death stranding a bit better as a result。This book itself though is part of a wider story though and does not offer a self contained ‘start middle end’ as a result。 As such, buy both books xx